![]() ![]() The Runaway is a character who doesn't share the same socioeconomic class as either the elites of the past who formed the Court of Owls or Bruce Wayne in the present. But I wanted to look at it from a different perspective, right? There was the Batman: Gates of Gotham miniseries that Kyle Higgins and Scott Snyder wrote, dealing with a similar time period in Gotham - maybe only the difference of a couple decades compared to Gilded City - and Snyder himself has done a lot with the Court and their influence on Gotham over the decades and centuries. Obviously a lot of work has been done in that regard already. ![]() With the game using the Court of Owls as a major antagonist for the orphans to fight against, that let me go back in the past like, 'OK, let's see how they intertwine with Gotham's history from a different perspective.' Nrama: What's your favorite element of the story in Gilded City? If you play the game, the comic might read a little bit differently, but hopefully it's still its own unique experience without having to play. It's more like, 'OK, here's where this family was and here's what they were dealing with right before the events of the game.' That's what my approach was. It does happen before the game, but it's not like the plot beats from the comic feed directly into the game. I've been saying that it's more of a thematic prequel than an actual chronological prequel. But mostly I just wanted to tell a complete story unto itself in the comic, one that wasn't dependent on you ever playing the game. Narcisse: I thought about that and I had some discussions with the dev team about that, like concerns that certain elements and certain issues might spoil the story. Nrama: How did you focus on the pacing in the comic book to keep readers invested once they've finished the game? I'd say the biggest difference is there's a lot more moving parts to video games than there are to comics. Sometimes you need to resync with other disciplines to make sure you're all moving towards the same goal in the same way. In video games, usually you're working asynchronously with other disciplines, whether that's sound design or visual design or level design. Some people write them with just a little bit of formatting and a little bit of instruction for the artist. Some people write them with really intense formatting. There's no standardization in either form, like comic book scripts can look like a movie script. That's something unique about the difference between the two forms.įor me, my approach is always to start thinking about a project from the inside out, from the character's perspective. So you might remind them that, 'Hey, the way to solve this puzzle is this thing, or use this ability again.' It's as much directive as it is storytelling. It depends on the narrative structure and goals of the game, right? If you're working with something that's linear and single player, that's obviously closer to like a comic or a movie script, but you still have to account for player interactivity and input. ![]() Nrama: What are the differences between working on a game and working on a comic? ![]() Montreal for an extended period of time on the game. Narcisse: I gave feedback and wrote some dialogue and some scenes, so I did work with Warner Bros. Nrama: Are you doing any work on the game itself? Batman's a billionaire superhero who dresses up as a bat and has inspired other people to follow his kind of methodology. Supervillains and certain characters are mentioned in passing, hopefully with enough like context for people to understand. I took for granted the idea that Batman's a superhero. I try to explain the status quo a little bit. I honestly want a Dick Grayson who just makes fun of his eye makeup and sour mood all the time. I wanna see what the Robert Pattinson Batman does with a junior partner. Despite the fact that the most recent Batman movie went hardcore on him being a solo act, it's actually one of the things I like about his publishing history.Ĭertain adaptations seem to be uncomfortable, like squirming against the idea that like, 'Oh yeah, he's gonna adopt a little kid and have him be his junior partner.' Whereas like for me, I'm like, yeah, let's do it. I feel like it's probably permeated within pop culture enough, the idea Batman doesn't always work alone. Evan Narcisse: I took for granted that most of our potential readers would know that Batman has an extended family of operatives and adopted partners. ![]()
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