![]() The DOS version? Gamers get a few sentences of text before being dropped to a DOS prompt. But if you manage to finish the game only the Amiga version offers a very cool animated outro sequence to reward players. If we did the Pepsi Challenge between the Amiga and DOS, most would likely lose or simply get lucky. While the designers only worked with 32 colors per level, they did a remarkable job with the tools at hand (the DOS version had far more colors with 256 total, but you probably won’t notice much of a difference). It is worth noting right off the bat before we get into the nit-picky details that the Amiga version of Eye of the Beholder is the best version out there for any platform. But it does do a lot of little things very well while also taking a few steps back. Beyond the obvious graphical upgrades, though, it doesn’t exactly innovate. It is without question fun to look at and listen to and most importantly to play. ![]() EotB provides a gorgeous new layer of color and detail to the ethos Dungeon Master invented. As you flip see-through plastic pages you add layers of nerves, organs, and so on until you build a whole person. ![]() Holy crap this game looks and sounds great.Īt a high level the visual advancements of Eye of the Beholder (EotB) remind me of one of those old illustrated encyclopedias of the human body where the first base page is a skeleton. As such the designers at Westwood Studios had plenty of time to really learn and exploit the Amiga’s strengths. Eye of the Beholder is a straight-up clone.Īlbeit it’s a clone made five years later. In fact, it’s so exactly similar to Dungeon Master, I can’t help but wonder if some folks walking into a Babbage’s or Software Etc store back in the day thought they were looking at highly overdue Dungeon Master 2 before realizing this game was an entirely “new” franchise. IT RUNS PERFECTLY WITH 15000 CYCLES IN DOSBOX.Eye of the Beholder, released by SSI in 1991, is a first-person dungeon crawler created in the same style as the innovative 1986 masterpiece Dungeon Master. SUMMARY: I REQUEST THE PATCHED VERSION TO BE ADDED TO THE DOWNLOADS. Unfortunately, seeing as the main data file for the whole game is different in the patched version, I can't see any way to provide just a small patch. I don't see any reason one can't just provide a download for the patched version, which should run smoothly after only unzipping. ![]() What the patch essentially does is substitue the runtime-engine with an improved version, which never shipped with the actual game. bat to rebuild the eye.res into a 32-bit version. However, getting a hold of this version involved nearly arcane magics, including, yet not limited to digging up a weird, cached version of an old thread,, as well as carefully handpicking and downloading a bunch of files, and running an obscure. To my knowledge, it is also harmless and stable, but I can't really vouch for that. At least for me, it made the difference between it running unbearably choppy and almost perfectly smooth. running with the AESOP/32 instead of the AESOP/16 engine. I have the fanpatched version of this game i.e. I'm doubleposting this from the game's own discussion thread, figuring this might be a more likely place for the right people to see it. ![]()
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